

Root prevents an enemy from moving and turning, though they can perform actions otherwise.

The player can also be stunned by certain enemy attacks and from falling large distances without dive-slamming.Most weapons can briefly stun enemies after dealing enough damage, in the form of Breach, but there are a few items that will inherently inflict the stun effect.Stacking Capability: Only one effect at a time.Stun also cancels most enemy attacks and attack combos. Stun incapacitates a target briefly and continues regardless of damage taken. Certain bosses and enemies are also completely resistant to some effects and they cannot be inflicted at all on them. Additionally, elite enemies and bosses will grow a resistance to 'crowd control' effects, like freeze and root, if they repeatedly receive these effects in a short period of time, but their resistance will eventually return to normal. Note that negative status effects, when inflicted on Bosses and Elites, expire 20% faster than normal. Oil does not inherently damage enemies but instead boosts the damage and duration of fire.Įffects that increase damage taken are also listed here, though their exact mechanics often vary greatly depending on their source. However, they each have unique mechanics involving how their effects are applied to enemies. Weapons that inflict these effects display the elemental DPS as per mark of the effect.

They can be stacked on top of one another as well as themselves to increase damage dealt. Inflicting one of these effects multiple times on an enemy will simply refresh the duration of the effect.įire, poison, bleed and shock all deal damage-over-time. Stun, root, freeze, and slow all restrict enemy movement or attack in some way. Negative effects are all grouped together because of their nature of harming their target in some way, whether that be the player, or enemies.
